Quake in 13 Kilobytes (2021)
https://js13kgames.com/games/q1k3
mortenjorck · 13 days ago
14 comments
https://js13kgames.com/games/q1k3
mortenjorck · 13 days ago
14 comments
ChrisArchitect · 13 days ago
Some previous discussions:
ChrisArchitect · 13 days ago
Related this week:
CSSQuake
no-name-here · 7 days ago
Does it work on mobile?
Game video: https://youtu.be/tX8340GV87U?t=30
lopis · 7 days ago
I definitely recommend checking out all top games from this competition over the years. Quite a few gems.
boricj · 7 days ago
The making of is well worth a read: https://phoboslab.org/log/2021/09/q1k3-making-of
fiatpandas · 6 days ago
Love the ingenuity of the texture DSL. So much variety can be packed into a small footprint.
djmips · 6 days ago
In praise of a good editor.
andai · 7 days ago
Epic. That's super cool. That dog thing is very cute though, I felt bad.
js13k is super cool. Here is my favorite game from there: https://js13kgames.com/2022/games/infernal-throne
There was also some kind of java4k thing back in the day. Notch did a bunch of those:
https://web.archive.org/web/20100218133531/http://www.mojang...
kristianp · 5 days ago
Interesting insight into Notch's creativity before Minecraft was released, although a public alpha was released beforehand in 2009.
Kind of a shame that Java applet support was removed from browsers. Obviously the security problems made it too much work to maintain.
ck2 · 6 days ago
the Wolfenstein3D-like game in only a few hundred bytes WITH SOUND might be even more impressive even though it's like exploits all the way down
oddly can't find a link to it at the moment
M4v3R · 6 days ago
Not sure if this is what you were thinking about, but .kkrieger was 96 kB and looked very impressive when it was released: https://www.pouet.net/prod.php?which=12036
ck2 · 6 days ago
well there have been micro attempts over the years
like this is 512 bytes (half a K)
https://www.pouet.net/prod.php?which=83795
but the one I am thinking about had textured walls and sound
it used some insane levels of packing and exploits to render
butz · 6 days ago
Imagine, if someone would start making operating system and its applications that are just kilobytes in size. RAM price crysis would resolve in a day.
0x20cowboy · 6 days ago
Those exist e.g. https://menuetos.net/ it’s just most people dont use them.
I agree with you though. If Apple open sourced os9, and the community could get it to run on modern hardware, I would run it.
rightbyte · 5 days ago
Interesting project. A floppy sized OS seems about right, excluding some sort of driver tree.
OS preferences seem to boil down to "have someone else made this app work on the system" which makes it very much a network effect issue.
And if you use such an OS to boot a bloated Firefox, then there is hardly any point.
tribal808 · 6 days ago
very cool, try it with other games
heresalexandria · 6 days ago
This is really remarkable, and frankly more playable than a number of niche ports like this that I've tried - great work!
slavcik · 6 days ago
Very epic stuff
syspec · 6 days ago
I read the whole writeup assuming it was LLM assisted, then when I got to the bottom I realized it's from 2021 and was blown away.
grg0 · 6 days ago
Blown away as in he had LLMs before anybody else did?
3eb7988a1663 · 6 days ago
Does this make you question the accuracy of your personal LLM detector?
dmonterocrespo · 6 days ago
Great job!
maxlin · 6 days ago
Very nice! Lack of pathfinding hardly made itself visible, in intense combat I at first assumed they did have some kind of pathfinding